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Päivitetty 28.3.2002 ? Palautteet |
Virittäjä-lehti > Hakemistot > Kirjoitukset ja tiivistelmät: 1/2002 (106) PLAYING DOCTOR AND PATIENT: HOW INSTITUTIONAL ROLES ARE EXPRESSED IN A CHILDREN'S GAME Using observations from a children's game in which the children play at being doctor and patient, the writer examines how children learn the interactive behaviour and language typical of a doctor's surgery. These pragmatic skills are examined on the one hand at the micro level, focusing on how children produce role registers, for example by selecting phonological and morphological features, and on the other hand at the situational level, looking at how the surgery behaviour is reflected in the children's game, specifically the elements which constitute the doctor's consultation. Children's
role-playing games reflect the stereotypes found in society.
Stereotyping in the doctor-and-patient games is evident
in the form of an emphasis on institutional
roles and the presence of an asymmetrical
relationship between doctor and patient: the patient and the doctor have Although the games reflect stereotypes rather than real situations, the micro-level analysis reveals that the children know how to make varied use of different interactive means. When explaining the results of tests, for example, the child playing the doctor often resorts to the same strategies that a real doctor would use. For instance, the child will often soften bad news by using verbs that play down the facts and their reliability. In other respects too, the children establish role registers in the games very skilfully. They distinguish, for example, the speech of the role they are playing from other speech, for instance by using standard forms of language, medical words and particular speech patterns. A very prominent feature of the games is their emphasis on action. Whereas in genuine surgery situations the doctor attempts initially to get acquainted with the patient and to establish a mood of confidentiality, in the children's games the child playing the doctor will often begin the surgery by carrying out a physical examination of the patient directly, without asking the background or the reasons for the complaint, and without getting to know the patient. The writer also notes that the games contain surprisingly little mayhem or humour. Moreover, the children behave contrary to their roles as patients only to a limited extent. The material consists of 45
doctor-and-patient games recorded on videotape,
collected at an afternoon childcare centre in Helsinki. The
informants are 19 children (15 girls and 4 boys), all
between 6 and 10 years old.
The research method used is principally ethnomethdological
conversation analysis. |